Project Summary:

Immersive technologies such as augmented and virtual reality and digital games offer a wide range of possibilities for educational use. A main reason for their limited uptake in education this far, is the mono-disciplinary education in fields that would need to collaborate to deliver widely usable immersive educational solution: game design, computer Science, teacher education.  Currently, these fields have only little connection to each other. However, truly useful and widely usable immersive educational solutions can only be created by combining educational, technological, and design-oriented perspectives in order to conceptualise and develop good solutions. ImTech4Ed aims at creating interdisciplinary and international collaboration among students, educators, and researchers from the respective disciplines in order to:  (i) deliver creative and valuable prototypes for immersive educational solutions; (ii) strengthen interdisciplinary thinking and approaches across students from various disciplines; (iii) strengthen interdisciplinary and international cooperation; (iv) evaluate prototypes in real teaching situations at connected schools; (v) establish a network of connected/interested partners. The project will develop methodological guidelines together with a set of immersive educational prototypes evaluated in educational practice. These will be accompanied by supporting authoring tools, a teacher professional development course, and concrete STEAM-oriented educational scenarios.

Funding Organization: European Commission –Erasmus+ /KA2, Strategic Partnerships for Higher education (Ref. #: 2020-1-DE01-KA203-005679)

Project duration: November 2020 – October 2023

Project Website: tba